Saturday, December 25, 2010

Authentic Identity Game

"First: Essential or generic features and traits of an individual occurring outside her or him based on fact and projected over time.

"Second: a collection of the first."

"We wish to characterize this 'black box' from its behavior over time. Here is some of the more important characteristics of the 'box'. 1) It externalizes host agent's qualities. 2) Its reach is global or greater. 3) It is dynamic 4) has the potential to grow agent's participation in the global reach."

To be human is to be creative.
For purposes of this discussion assume reality is a near perfect consensus. Reality's extent therefore is limited to our collective perception as revised over time. Discovery can, given this model, be considered a creative process (though it could be argued that the creation is sometimes not an act of volition).

If 'what' is more important than 'who',  then who decides? Perhaps 'what' is most importantly composed of 'who'? If so, our black box is focused on an authentic answer to the question 'who?' because it assumes that the most important aspect of its function is authentic identity OVER TIME.

Value in this context is more about identity associated with objects than quantity of a universal object (Yen, RMB etc.) that could be exchanged for them. One could say that a universal object like currency is inadequate to describe value within the black box because it is composed of a single dimension.

"Based on the foregoing, it is our mission to develop a system that extends or replaces the current valuing system to more accurately reflect the productive potential of the species."

Owning means more ...
Two attractors particularly appropriate to how an  authentic identities network might evolve are separateness and unity. Uniqueness is that which differentiates individuals while unity defines them as a class.  Both are important, individuality is what we have in common (unity) and therefore separateness is common to members of an identity group.

Arguably, identity paranoia is pandemic in our connected society. While there is a plethora of anecdotal evidence explaining it, one would be hard pressed to ignore that there are those who have a deep interest in sustaining widespread fear.  Any practical system of the type described must address the sources of this afflictive reaction.

NOTE: Some of the foregoing in this BuzzTheHill post is not fictional. Consider it a public disclosure and as such, to the degree something novel and not obvious to those skilled in the art has been addressed in it, the specific intent was/is to put it in the PUBLIC DOMAIN

© 2010 Buzz Hill


  1. In a here and now moment, an individual is faced with a plethora of decisions or choices to make based on the situation at hand. Whether the situation requires complex thought or insignificant thought processes, a decision will generate some type of action. With 24/7 news in today's face-paced world, it is not impossible for an individual to gradually change their attitudes, opinions and principles over time. We live in a dynamic, constantly changing world, measured in seconds, minutes, hours, days, weeks, months and years. Our meta-programming started eons ago, and for a human being to maintain some perception of who they are and how important they associate with their image of themselves - their identity,remains the mystery of life - who am I? To identify with a tribe, group, political party, a country's culture and ethics in a constantly changing world - is truly the challenge for human beings who wish to maintain some sense of sanity.

  2. Thank you, anonymous. Your insightful comment, in some sense, identifies you at a moment in time, 10:11pm January 16 local time (as defined by Google's blogger). One could also assume the comment was intended for a certain public audience and that the author wanted it to stand on its own merit (non-disclosure of other identifying data) and so on.

    It cues this thought for me, "What are the generic identification primitives essential to supporting the principle: one person/single and unique unit of control.