Wednesday, January 5, 2011

In The Beginning

Simplest Network
"In the sense of game theory, a prime equilibrium of one player/one unit of control (x01 == 1.0). Where: player is one and only one unique person.

"The internal 'valuation' is the integer sum of the membership and, ideally, the [calculated] floating-point sum over time averages to the same value (per the prime equilibrium in the game schema)."

Following the standard procedure outline, they considered the usually provocative preamble. The males in the audience, as is the common case, responded with skeptical receptivity. The females, non-descript. Why?

The game is to grow the membership and scale it to always honor the prime equilibrium. Dip your toe in the water at no risk. Sense value? Consider subscribing.

One and Only On

Like driving on that crowned road, the void on the left and the all inclusive one on the right (clockwise on a circular track). You must travel the road and if you don't take control you will end up in the ditch. Hands on the wheel and hope to propel you forward.

"And before I forget it. Membership IS NOT TRANSFERRABLE. Ownership is equal in perpetuity." The game is unit centric such that relationships are defined in degree by coefficients. For example: Trust vectors vary about a mean of 1.0. A unidirectional 'trusts' vector with a value less than 1.0 means the source trusts the destination less than average. A bidirectional trust vector of 1.3 says the bidirectional trust is 30% above average.

NOTE: Some of the foregoing in this BuzzTheHill post is not fictional. Consider it a public disclosure and as such, to the degree something novel and not obvious to those skilled in the art has been addressed in it, the specific intent was/is to put it in the PUBLIC DOMAIN

© 2011 Buzz Hill

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